Top Heroes KvK and Guild Arms Race points calculator: estimate how many points you can score each day using your speedups, hero shards (Epic/Legendary/Mythic), recruitment tickets, gathering, training, and healing. Use it to plan what to save before the event starts and decide where to spend resources for maximum value.

How it works

  • Choose the event day tab (Day 1 to Day 6).
  • Enter what you plan to spend (minutes of speedups, shards, recruits, etc.).
  • The tool instantly shows your estimated points per day and your total KvK estimate.
  • Your inputs are saved automatically in your browser (autosave). Click Reset to clear.

Important notes

  • Point values can vary depending on your server and event version.
  • Mobs/boss kills and war kills vary a lot — use those fields as optional “manual totals” if you want more accuracy.

KvK Points Estimator

Estimate your points per day (Construction / Research / Global Battles / Heroes / Training / War).
⚠️ Point values can vary by server/event version — this is a planning estimator.

Estimated total: 0 pts
Autosave Mobile-friendly Points/day
Day 1
0
Day 2
0
Day 3
0
Day 4
0
Day 5
0
Day 6
0

Day 1 — Construction / Territory Revival

Rates used: Construction speed-ups 30 pts / minute, Facility power 40 pts / 1 power, Timber/Stone 1 pt / 400, Rubies 1 pt / 200, Relic shard 200/1000/5000, Magic Stones 600 / 2000, Arcane Crystal 1201200, Dragon Essence 3200, Summon relic 1500.

Estimated Day 1: 0 pts
Tip: for quick estimates, fill only speed-ups + power gained.

Day 2 — Research / Tech Boost

Rates used: Research speed-ups 30 pts / minute, Research power 40 pts / 1 power, Timber/Stone 1 pt / 400, Rubies 1 pt / 200, Relic shard 200/1000/5000, Magic Stones 600 / 2000, Arcane Crystal 1200, Dragon Essence 3200, Summon relic 1500.

Estimated Day 2: 0 pts
Note: “Guild help → then speed-ups” affects cost/time, not the points formula.

Day 3 — Global Battles

Rates used: Gather Wood/Stone 1 pt / 2, Gather Ruby 1 pt / 1, Bounty Quest 2000, Rally Help 100, Refined Metal 400 / 100, Magic Thread 400, Orichalcum 600.
Mobs/Boss points vary a lot → enter totals directly if you want.

Estimated Day 3: 0 pts
If you don’t know mobs/boss totals, keep them at 0 for a “safe” estimate.

Day 4 — Call of the Hero

Rates used: Tavern recruit 1500. Hero shards: Epic 1000 / Legendary 4000 / Mythic 4000. + Materials: Refined Metal 400/100, Magic Thread 400, Orichalcum 600.

Estimated Day 4: 0 pts
Updated shard mapping: Epic = Small, Legendary = Mid, Mythic = Big.

Day 5 — Combat Ready (Training)

Rates used: Training speed-ups 30 pts/min, Training completions 40–450 (depends on tier), Pet food 960 / 100.
➡️ Enter Training points (direct) OR estimate with “count × average”.

Estimated Day 5: 0 pts
If “Training points (direct)” > 0, it overrides count × average.

Day 6 — War / Healing

Rates used: Healing speed-ups 30 pts/min, Heal soldiers 4–40 (depends on tier), Fort Contest: Win 50,000 / Loss 10,000. Kills vary a lot → enter a direct total if you want.

Estimated Day 6: 0 pts
Safe estimate: healing + fort wins/losses is enough for planning.