KvK (Kingdom vs Kingdom) — Event Overview

Big competitive event • Points & rewards • Timing matters

KvK (Kingdom vs Kingdom) is one of the biggest competitive events in TopHeroes. For a limited time, your Kingdom faces another Kingdom in a series of challenges where almost everything you do can generate points: upgrading, training, gathering, fighting, and more.

The goal is simple: outscore the enemy Kingdom. But doing well isn’t about doing everything randomly — it’s about timing and using your resources when they give the most points.

Why KvK is about optimization

  • You don’t need to be a whale to score well.
  • You need a plan, good preparation, and smart execution.
  • Even low / mid spenders can earn great rewards with the right timing.

What this guide will give you

  • What to do each day (based on the daily theme).
  • What to avoid (common mistakes).
  • What to save in advance (resources / speedups / stamina).
  • Fast and efficient scoring tips.

This guide will be day-by-day. KvK is usually split into daily themes (for example: building one day, training another, etc.). For each day, you’ll get a clear checklist + tips so you can score efficiently without wasting resources.

Day X: Theme • Best actions • Prep • Do/Don’t • Low spender tips

Top Heroes KvK Guide (Kingdom vs Kingdom) — Day-by-Day Tips & Points

Note: This structure is used for KvK day-by-day (same logic as Guild Arms Race). Points can vary by server/event version — use this as a clean baseline + strategy.

⚡ Quick Tips Recap (All Days)

Day 1 — Construction
  • Pre-upgrade buildings but don’t claim until Day 1.
  • Start a big Castle upgrade days before, claim on Day 1.
  • During the day: spam short builds with high power for best speedup value.
Day 2 — Research
  • Start big researches before, don’t claim until Day 2.
  • Focus on <24h researches for efficient speedups.
  • Wait for Guild Help first, then speed up.
Day 3 — Global Battles
  • Save Bounty Quests from Day 2 for Day 3.
  • Gather Ruby (best points/time).
  • Launch max boss rallies + turn on auto-join (offline points).
Day 4 — Heroes
  • Save recruit tickets + shards for Day 4.
  • Go all-out in tavern, then use shards smartly.
  • Follow your Heroes page priorities before spending.
Day 5 — Training
  • Start trainings on Day 4 so they finish after reset.
  • Use training speedups on soldiers for points + influence.
Day 6 — War / Healing
  • Leave wounded in hospital, start healing but don’t claim until Day 6.
  • Use healing speedups to avoid hospital overflow.
  • Fight/defend while keeping casualties under control.

Day 1 — Territory Revival

Phase: Preparation
How to get pointsPoints
Buy 1 Diamonds from Packs10
Boost Facility Power by 1 pt40
Use 1 min Construction Speed-up30
Use 400 Timber/Stone1
Use 200 Rubies1
Consume 1 Relic Shard200 / 1000 / 5000
Consume 2000 Magic Stones600
Consume 1 Arcane Crystal1,200
Use 1 Dragon Essence3,200
Summon relic in tavern1,500

Strategy (your tips)

  • Before Day 1: upgrade as many buildings as possible but don’t claim them.
  • Start a big Castle upgrade a few days before so it’s ready to claim on Day 1.
  • During the day, focus on short build times that give high influence/power after upgrade.
  • Use speedups on these short upgrades to maximize points per speedup.

Day 2 — Tech Boost

Phase: Preparation
How to get pointsPoints
Buy 1 Diamonds from Packs10
Boost Research Power by 1 pt40
Use 1 min Research Speed-up30
Use 400 Timber/Stone1
Use 200 Rubies1
Consume 1 Relic Shard200 / 1000 / 5000
Consume 2000 Magic Stones600
Consume 1 Arcane Crystal1,200
Use 1 Dragon Essence3,200
Summon relic in tavern1,500

Strategy (your tips)

  • Same logic as construction: start 1–2 big researches beforehand (if you have an extra queue).
  • Don’t claim until Day 2 to get a huge points boost.
  • During the day, focus on <24h researches for better speedup efficiency.
  • Always wait until Guild Help is finished, then speed it up.

Day 3 — Global Battles

Phase: Preparation
How to get pointsPoints
Buy 1 Diamonds from Packs40
Gather 2 Stones/Wood1
Gather 1 Rubies1
Kill level 1–30 mobs on the world map40 – 1,200
Complete 1 Bounty Quest2,000
Kill 1–11 bosses on the world map400 – 4,000
Help in a rally100
Use 100 Refined Metal400
Use 1 Magic Thread400
Use 1 Orichalcum600

Strategy (your tips)

  • On Day 2, don’t do / don’t claim your Bounty Quests — save them for Day 3.
  • Gather mostly Ruby (best points / time ratio).
  • Launch as many boss rallies as possible (highest boss you can handle).
  • Turn on auto-join rally so you get extra points while offline.

Day 4 — Call of the Hero

Phase: Preparation
How to get pointsPoints
Buy 1 Diamonds from Packs40
Recruit hero in the tavern 1 time1,500
Consume any Hero Shard1,000 / 4,000 / 40,000
Use 100 Refined Metal400
Use 1 Magic Thread400
Use 1 Orichalcum600

Strategy (your tips)

  • Save all your shards + recruitment tickets until this day.
  • Here you can go all out: recruit heroes in the tavern and use your shards.
  • Before spending shards, follow your Heroes page guide to avoid wasting value.

Day 5 — Combat Ready

Phase: Preparation
How to get pointsPoints
Buy 1 Diamonds from Packs40
Consume 100 pet food960
Use 1 min Training Speed-up30
Complete the training of Soldiers40 – 450

Strategy (your tips)

  • On Day 4, start your trainings so soldiers are ready after the reset.
  • Use training speedups to finish soldiers for a points spike.
  • This boosts your influence and also gives you event points.

Day 6 — Invincible Warrior

Phase: War
How to get pointsPoints
Buy 1 Diamonds from Packs10
Win 1 battle in Fort Contest50,000
Lost 1 battle in Fort Contest10,000
Use 1 min Healing Speed-up30
Heal soldiers4 – 40
Kill level 1–10 soldiers1
Kill level 1–10 soldiers of the hostile guild1 – 7
Kill level 1–11 soldiers in Fort Contest3 – 21
Consume 100 pet food960

Strategy (your tips)

  • Try to leave wounded soldiers in the hospital.
  • Start healing but don’t claim until Day 6.
  • While attacking/defending, you’ll get more wounded — use healing speedups so you don’t lose troops if the hospital is full.

War day = high ceiling + high risk. The “heal but don’t claim” trick helps you score while staying safer.